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Constructing a Scene Part 1
by Andrew Simpson


One of the things I wondered before starting animation were the nitty gritty details of how it is created. For this second article, I thought I would show the process I settled into while creating the 213 choreography files for the Sev Trek Movie.

My goal for this article is to keep it simple. I will not go into long descriptions on how the software works. There are articles about every feature of Animation Master on the Hash web site. This is to give you an more general overview of how the software is used to create animation. Animation Master has a huge number of features that make creating animation easy. What you have to do is put in the time required to learn how to use the features.

The scene I'm using as the example is scene 24 shots 1 to 5 (by the way, there are 47 scenes to the cartoon - really!). I chose this scene as it has all the elements I want to talk about. But it does give away a part of the movie we don't want you to know until you see the movie (trust us) so in all examples I have removed the dialogue. In the downloadable animation, there is no sound. You can choose from 2 file formats to view the final animation:
AVI (1914 Kb)
Real Player (595 Kb)


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